It doesn’t matter what anyone says

Apple sold over 5 million iPhone 5 this past weekend. It disappointed Wall Street as they wanted over 6 million sold. Piper Jaffray, analysts, wanted over 10 million sold, therefore calling it a disappointment. Also, over 100 million iOS devices updated to iOS 6.0.

So much to the ballyhoo of the Samsung ads bashing the iPhone 5.

After seeing the following pictures, do you think it really matters what wall street says? or anyone else for that matter?

 

 

The Verdict Is In – Who deserved to win?

Apple.

As usual, the e-mails, twitter direct messages and even Facebook messages have prodded me to write about who I thought deserved to win. If you don’t know what verdict am talking about. Well, obviously, the Apple vs Samsung verdict handed down on Friday, August 25th, 2012.

So who won? Apple did and Samsung’s, before Judge Koh adds additional ‘willful’ damages, fine came to about $1.05Billion. The jury found evidence of willful infringement on patents.

So I will pause for a minute and let you all know, (those of you who don’t know me well) I have been an Apple user since 1983. My first computer was an Apple //e. My second computer, a Mac 128, the rest you can sum up.

I have been programming in both camps, Apple and Microsoft, professionally since 1992. The first cross platform product I worked on was called Deneba Canvas. It was feature by feature parity on both Windows 3.1 and Finder 7. You are reading that right, Windows 3.1 and Finder 7.x – Mind blowing.

So my world as a professional developer has been writing cross platform ‘apps’ and before I embarked on my own entrepreneurship endeavors, my software highlight culminated with Adobe Illustrator, Flash Authoring and FlashLite for mobile devices, pre-iPhone. (Well, come to think of it, Adobe did never ship a truly working copy of Flash for iOS, more in the lines of ‘look we have something working’ crap).

“Hey, I don’t give a hoot to your background, get to to the point”.

I am, I am.

What has been interesting to read amongst all the blogs, along with all the ‘fanboyism’ is that just about in every blog comment there is always a ‘patent’ system needs to be reviewed and all hell breaks lose about the patent system. Then the fan boys kick in and it becomes a war of words and insults and everything else that you can think of, “overpriced”, “a loss for x,y,z”.. etc.

But here, Apple won. There is not going back. Even if Samsung wins the appeal, and by the time they get to the appels court, it will be too late. A clear decisive victory for Apple. But this is more than the jurors agreeing to the violation of patents, it was also about the look and feel patents, ‘dress patents’, design patents and what not.

I was kneed deep in shit, working with Nokia and Symbian and bunch of other device manufacturers from Asia, Europe and even Korea, back in the 2006/2007 timeframe (Flash Mobile Authoring and FlashLite 3.0). Writing mobile back then was as painful as having your molar extracted without any Novocain and with a pair of rusty pliers. Seriously. An aberration of the senses.

Then in 2007 Apple introduced the iPhone and development for the iPhone was what we were used to as developers of desktop apps. “Build”->Sync->onYourPhone. There. Bam. Done. Debug, not a problem. Profiler, not a problem. etc. (well it was later than 2007 when Apple introduced the SDK but you know what I mean). Nokia’s C++ was outrageously expensive, and as for the ARM compiler, we had a floating license because it was in the 5 digits to have a license of the ARM compiler back then.  And it was not a ‘build->sync->on your phone’ it was not that easy.

Apple made it simple. And because of Apple and what they did to the mobile industry, I was able to found my ‘mobile app company’. Yes. Apple made it possible. And look around you. There are hundreds of entrepreneurs each day, from 13 year olds, to 80 year olds, getting into the business of app development, because one company, which was in the brink of death in the mid 90’s, had an idea and they executed against it.

Nokia, Rim, Adobe, even Google, and countless other ‘mobile’ companies of the mid 2000’s were in for the win. But they all got steamed-roll by a fruit company down the street from them.

We would not be where we are because of Apple’s vision. Some of you reading this, are in the mobile app development world because of Apple. Not Nokia, not RIM, not Adobe, not Google, not Samsung. It is because of Apple. Some of you are using my product to be in the mobile app business and making some ‘diaper money’ on the side, and because of Apple, it made my dream of becoming an entrepreneur in Silicon Valley a reality.

And guess what? some of you will read this on your mobile device, wether it is an Apple, or a Samsung device. And less than 5 years ago, you wouldn’t have thought of even remotely possible.

So yes, Apple deserved to win. And thank you Apple, and Steve for making this decade the mobile decade. If there is to be a person of the decade for 2010’s it should got to Steve, cos he change the world, and left a dent in the universe.

My $0.02

Carlos

ps: why did you mention cross platform at the beginning? Because I am still doing cross platform development after all these years. But instead of Apple/Microsoft it is now for mobile, iOS/Android currently, and soon other mobile OS.

pss: Apple has paid out over $5bill to developers since the apps were allowed in the store. Bueller?

psss: But wait, there is more… This is the biggest Marketing mind set Apple could have ever dreamed of, specially on the heels of the iPhone 5 announcement and the purportedly iPad Mini in September.

psss: Yes I wish Leo “Disaster of a CEO” Apotheker would had never dumped the Palm WebOS B.U.

pssss: Injunction hearing set for Sept 20th.

psssss: Working with the Android SDK/NDK combination is as painful as working with the then Symbian SDK for Nokia. Arcane.

PS: I want to thank the Appcelerator team for allowing me to give my opinion on their blog. And for everyone who provided feedback as well. Thanks.

 

 

 

 

Is Adobe Killing Flash?

Well, I certainly hope so. In light of the recent analyst call where there was no mention of Flash or any Flash related products contributing to their bottom line as well as showcasing a new Flash Like HTML web animation tool called Adobe Edge, one has to wonder what is going on inside of Adobe and its strategy for building on top of the once al mighty Flash platform.

I have received a number of inquires about Corona SDK from Flash programmers who are frustrated with Adobe’s roadmap and song and dance about Flash and how with its Open Screen Project and its AIR marketplace will eventually dominate the app and distribution channels to help foster the Flash/Air/Flex cause.

It has been over 5 years since Adobe purchased Macromedia and Flash has become a second class citizen inside of Adobe. With all its engineering power and deep pockets, Flash still has mediocre performance on Android and abysmal performance on iOS devices. Only for developers to sit and wait now for more than five years.

Is Adobe Edge a symbol of Adobe throwing in the white towel into the mobile ring and giving up after all these years of trying to unsuccessfully attaining the once dominant runtime engine from the web world into “non-pc devices” or is it another bet in its arsenal of the MBA suites covering their asses in case these other platforms succeed. The argument here could be that Adobe is a big company and as any other company with deep pockets can, and will, fiddle with “emerging technologies” and they could afford to foray into un-charted, unproven “technologies”. Adobe after all, is a industry leader and a company that sets the standards. I would agree, but those days are long gone. Long gone.

Whatever it is, and however you see it or Adobe sees it, I will contend that this is a significant blow and a major black eye for Adobe for having spent $3.1 billion on Macromedia for Flash. Only to have Adobe fail to deliver and failed to capitalize on their strength on making Flash the de-facto mobile framework engine.

At the All Things Digital D9 conference, Shantanu failed to answer Mossberg critique of Flash having poor performance on Android devices, even on such devices as the Motorola Xoom. And how about the fracas on the RIMM Playbook using AIR as a core development tool on top of QNX. It is a joke. Not only that, but Shantanu played the “business model” card vs performance card when questioned about Jobs banning Flash from iOS devices. (See: Wired, April 30th, 2010 article)

Well for all of you Flash developers out there caught in the middle of the cross fire, unkept promises and a cloudy future, there is an answer for you, it is called Corona SDK, and now with SpriteLoq, you can take almost all of your Flash assets and convert them to Corona. Unlike Adobe, we are committed to deliver the overall best framework for mobile, we are focused, small, lean and we can adapt to change faster than the loud growling, chest beating, all noise but no action 800 pound gorilla.

We have had the number one game on the iTunes App store, we have the top games across all three major Android app stores, those of Amazon, Google and Barnes and Noble. We continue to have top apps across the board, and we have had a number of apps break past the one millionth download mark. A few days ago, around June 20th, Yobonja, makers of Blast Monkeys, notified us that their game blew past the 2 million download mark. They are currently tracking as the number four game overall on Android market place and number 2 right after Angry Birds in the Action games category.

Proven technology from the guys who brought you Flash-Lite.

We may not have the Adobe name but we have the un-relentless commitment on making our Corona SDK the number one framework for mobile game and app development across all major platforms, with significan focus and drive to make it happen.

Go ahead and download our Corona SDK. Try it for free. You won’t be disappointed. And don’t forget to vote for the features you most like to see implemented in Corona over at our roadmap page.

Visit our “Flash Developers You Will [Heart] Corona” page to learn about Corona vs Flash and how easy it is to get started and porting your Flash games to Corona.

Lastly, don’t get me wrong. There is the “business” of Adobe and there is the “people” of Adobe. I worked with some of the best people in there, I hold high regards for them, smart, fun, witty, brilliant, extraordinarily brilliant. It has been said that if you want to get smart, hang around smart people. And Adobe has a bunch of them and I learned a lot from them. This is not about them. This is about the “business” of Adobe and their inability to deliver. Some of them are just caught in the quagmire of big business politics where the bottom line and cost saving measures is their modus operandi.

The “oh-so-ever-loose cannon”

Carlos

[now in seclusion. whereabouts unknown] And for those who want to burn me in effigy, I will be more than happy to provide you with the gasoline and matches 😉